Unravelling Narratives of Empire in No Man’s Sky

K. Clark
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Abstract

Many scholars have looked at how players engage with games of Empire in ways that both reproduce and subvert capitalist-colonial narratives of resource accumulation, war, and conquest. This article examines the 2016 release of No Man’s Sky, and how the colonial conquest and resource gathering that are central to the gameplay quickly unravelled as players spent time with the game. Firstly, this article will explore how the release of No Man’s Sky initially replicated the myth of terra nullius, as well as an understanding of the environment as resources-in-waiting. This is contrasted with the fact that No Man’s Sky did not replicate the traditional triple-A structure of action, which leads the player to a playthrough that focuses on ‘bearing witness’ to the environment, rather than harvesting its resources to strengthen the player-character and progress through the game. However, major updates to No Man’s Sky fundamentally changed the player’s relationship to the game-world, further obscuring many of the moments of speculation that the initial release provided. This analysis demonstrates how games of Empire can create affective experiences that can inadvertently challenge the very narratives that they are enmeshed in. These moments are fleeting but provide a valuable insight into the role that games play in the crises of the Anthropocene.
揭开《无人区》中的帝国叙事
许多学者研究了玩家如何以再现和颠覆资源积累、战争和征服等资本主义殖民叙事的方式参与帝国游戏。本文研究了 2016 年发布的《无人天空》,以及作为游戏核心玩法的殖民征服和资源采集是如何随着玩家在游戏中时间的推移而迅速瓦解的。首先,本文将探讨《无主之地》的发布如何在初期复制了无主之地的神话,以及将环境理解为等待中的资源。与此形成鲜明对比的是,《无人的天空》并没有复制传统的三A动作游戏结构,这导致玩家在游戏过程中专注于 "见证 "环境,而不是收获环境资源来强化玩家角色和推进游戏进程。然而,《无人天空》的重大更新从根本上改变了玩家与游戏世界的关系,进一步掩盖了最初发布时所提供的许多猜测时刻。这一分析表明了《帝国》游戏如何能够创造出情感体验,并在不经意间挑战游戏本身的叙事。这些瞬间稍纵即逝,但却为我们深入了解游戏在人类世危机中所扮演的角色提供了宝贵的视角。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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