Towards a linguistically motivated model for selection in virtual reality

Thies Pfeiffer
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引用次数: 1

Abstract

Swiftness and robustness of natural communication is tied to the redundancy and complementarity found in our multimodal communication. Swiftness and robustness of human-computer interaction (HCI) is also a key to the success of a virtual reality (VR) environment. The interpretation of multimodal interaction signals has therefore been considered a high goal in VR research, e.g. following the visions of Bolt's put-that-there in 1980 [1]. It is our impression that research on user interfaces for VR systems has been focused primarily on finding and evaluating technical solutions and thus followed a technology-oriented approach to HCI. In this article, we argue to complement this by a human-oriented approach based on the observation of human-human interaction. The aim is to find models of human-human interaction that can be used to create user interfaces that feel natural. As the field of Linguistics is dedicated to the observation and modeling of human-human communication, it could be worthwhile to approach natural user interfaces from a linguistic perspective. We expect at least two benefits from following this approach. First, the human-oriented approach substantiates our understanding of natural human interactions. Second, it brings about a new perspective by taking the interaction capabilities of a human addressee into account, which are not often explicitly considered or compared with that of the system. As a consequence of following both approaches to create user interfaces, we expect more general models of human interaction to emerge.
迈向虚拟现实中语言驱动的选择模型
自然通信的快速性和健壮性与多模式通信中的冗余性和互补性密切相关。人机交互(HCI)的快速性和鲁棒性也是虚拟现实(VR)环境成功的关键。因此,对多模态交互信号的解释被认为是VR研究的一个高目标,例如,跟随1980年Bolt的put-that-there的愿景[1]。我们的印象是,对VR系统用户界面的研究主要集中在寻找和评估技术解决方案上,因此遵循了以技术为导向的HCI方法。在本文中,我们主张通过基于对人与人之间互动的观察的以人为本的方法来补充这一点。其目的是找到可以用来创建感觉自然的用户界面的人机交互模型。由于语言学领域致力于观察和建模人与人之间的交流,从语言学的角度来研究自然用户界面可能是值得的。我们期望采用这种方法至少有两个好处。首先,以人为本的方法证实了我们对人类自然互动的理解。其次,它通过考虑人类收件人的交互能力带来了一个新的视角,这通常不会被明确地考虑或与系统的交互能力进行比较。遵循这两种方法创建用户界面的结果是,我们期望出现更通用的人类交互模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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