GAuze-MIcrosuture-FICATION: Gamification in Microsuture training with real-time feedback

Yuka Tashiro, Shio Miyafuji, D. Hwang, S. Kiyofuji, Taichi Kin, T. Igarashi, H. Koike
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引用次数: 2

Abstract

Microscopic suturing in neurosurgery is a challenging medical technique that requires time to master. Since skilled surgeons are too busy to spend much time with novice surgeons, novice surgeons need to train alone in monotonous tasks to acquire skills. To address this problem, this study proposes a system that incorporates gamification elements, such as scoring and displaying real-time feedback, to improve motivation for training. This system detects the technical factors necessary for microscopic suturing from video capture, and calculates a score using these factors. According to neurosurgeons, suturing has three important factors: speed, accuracy, and carefulness. These technical factors are detected by tracking instruments and gauze using machine learning and image processing. The experiment was conducted with ten novices using this system. The results of this experiment showed that the system is easy to use and contributed to increased motivation, according to the User Experience Questionnaire (UEQ) and System Usability Scale (SUS).
纱布-微缝合:游戏化微缝合训练与实时反馈
神经外科显微缝合是一项具有挑战性的医学技术,需要时间来掌握。由于熟练的外科医生太忙,无法花太多时间与新手外科医生在一起,新手外科医生需要在单调的任务中单独训练以获得技能。为了解决这个问题,本研究提出了一个包含游戏化元素的系统,如评分和显示实时反馈,以提高培训的动机。该系统从视频捕获中检测显微缝合所需的技术因素,并使用这些因素计算分数。根据神经外科医生的说法,缝合有三个重要因素:速度、准确性和细心性。这些技术因素是通过使用机器学习和图像处理的跟踪仪器和纱布检测到的。用该系统对10名新手进行了实验。实验结果表明,根据用户体验问卷(UEQ)和系统可用性量表(SUS),该系统易于使用,并有助于增加动机。
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