Effect of latency on presence in stressful virtual environments

M. Meehan, Sharif Razzaque, M. Whitton, F. Brooks
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引用次数: 280

Abstract

Previous research has shown that even low end-to-end latency can have adverse effects on performance in virtual environments (VE). This paper reports on an experiment investigating the effect of latency on other metrics of VE effectiveness: physiological response, simulator sickness, and self-reported sense of presence. The VE used in the study includes two rooms: the first is normal and non-threatening; the second is designed to evoke a fear/stress response. Participants were assigned to either a low latency (/spl sim/50 ms) or high latency (/spl sim/90 ms) group. Participants in the low latency condition had a higher self-reported sense of presence and a statistically higher change in heart rate between the two rooms than did those in the high latency condition. There were no significant relationships between latency and simulator sickness.
延迟对压力虚拟环境中存在感的影响
以前的研究表明,即使是低端到端延迟也会对虚拟环境(VE)中的性能产生不利影响。本文报告了一项实验,调查了延迟对VE有效性的其他指标的影响:生理反应、模拟器疾病和自我报告的存在感。研究中使用的VE包括两个房间:第一个房间是正常的,没有威胁;第二个是为了唤起恐惧/压力反应。参与者被分配到低潜伏期(/spl sim/50 ms)或高潜伏期(/spl sim/90 ms)组。低潜伏期条件下的参与者比高潜伏期条件下的参与者有更高的自我报告的存在感和统计上更高的两个房间之间的心率变化。潜伏期和模拟器病之间没有显著的关系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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