{"title":"Software Design of 3D Animation Scene based on Virtual Image Modeling Algorithm","authors":"Juanjuan Luo","doi":"10.1109/I-SMAC55078.2022.9987341","DOIUrl":null,"url":null,"abstract":"Particle Array, Texture Expansion method, HDR high dynamic texture application, VRAY layered rendering setting, photon file application that can store radiosity information, application of dynamic system in some areas, etc. are some examples of wiring principle and 3D modeling. The module realizes the functions of human-computer interaction and image display, and the entity editing module realizes the editing function of each entity in the scene and transmits the real-time rendering and editing results through data transmission and displays them. This part is realized by the rendering engine, and this method avoids the complexity. It has very low requirements on hardware equipment and realizes automatic 3D reconstruction of virtual scenes based on sequence images.","PeriodicalId":306129,"journal":{"name":"2022 Sixth International Conference on I-SMAC (IoT in Social, Mobile, Analytics and Cloud) (I-SMAC)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-11-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 Sixth International Conference on I-SMAC (IoT in Social, Mobile, Analytics and Cloud) (I-SMAC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/I-SMAC55078.2022.9987341","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Particle Array, Texture Expansion method, HDR high dynamic texture application, VRAY layered rendering setting, photon file application that can store radiosity information, application of dynamic system in some areas, etc. are some examples of wiring principle and 3D modeling. The module realizes the functions of human-computer interaction and image display, and the entity editing module realizes the editing function of each entity in the scene and transmits the real-time rendering and editing results through data transmission and displays them. This part is realized by the rendering engine, and this method avoids the complexity. It has very low requirements on hardware equipment and realizes automatic 3D reconstruction of virtual scenes based on sequence images.