Software Design of 3D Animation Scene based on Virtual Image Modeling Algorithm

Juanjuan Luo
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Abstract

Particle Array, Texture Expansion method, HDR high dynamic texture application, VRAY layered rendering setting, photon file application that can store radiosity information, application of dynamic system in some areas, etc. are some examples of wiring principle and 3D modeling. The module realizes the functions of human-computer interaction and image display, and the entity editing module realizes the editing function of each entity in the scene and transmits the real-time rendering and editing results through data transmission and displays them. This part is realized by the rendering engine, and this method avoids the complexity. It has very low requirements on hardware equipment and realizes automatic 3D reconstruction of virtual scenes based on sequence images.
基于虚拟图像建模算法的三维动画场景软件设计
粒子阵列、纹理扩展方法、HDR高动态纹理应用、VRAY分层渲染设置、可存储辐射信息的光子文件应用、动态系统在某些领域的应用等是布线原理和三维建模的一些例子。模块实现人机交互和图像显示功能,实体编辑模块实现场景中各个实体的编辑功能,并通过数据传输将实时渲染和编辑结果传输并显示。该部分由渲染引擎实现,该方法避免了复杂性。它对硬件设备的要求很低,实现了基于序列图像的虚拟场景自动三维重建。
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