{"title":"NetDet: Concept of Integrating Basic Computer Network Learning into Game Mechanics","authors":"Febrianta Surya Nugraha, Cisde Mulyadi, Lilik Sugiarto, Nurhidayanto Nurhidayanto","doi":"10.1109/ICORIS56080.2022.10031541","DOIUrl":null,"url":null,"abstract":"A computer network has similarities with a game, which must meet several rules to achieve its goals. The process of finding the source of the problem and how to solve it on the network is similar to detective's work, namely looking for clues that will lead to a conclusion. This research tries to design and create an educational game concept about computer network learning that integrates learning materials into game mechanics. The stages of the research carried out are Inception which consists of: determining the target user, platform, genre and background story; Elicitation which consists of determining the type of gameplay and interaction; and Elaboration which is the stage of determining the objective of the game and the level stage. Integration of learning materials into game rules and mechanics can be done, especially on the subject of basic computer network learning. Computer networks that follow the rules to run and function can be poured into game mechanics. This integration can be accommodated in casual game genre types, point & click interactions and with stage levels. Concepts and ideas in integrating learning into the rules and mechanics of a game have several limitations, namely not all subjects and learning materials can be converted or changed into a form of game mechanic rules and delivery of material in a little time.","PeriodicalId":138054,"journal":{"name":"2022 4th International Conference on Cybernetics and Intelligent System (ICORIS)","volume":"23 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 4th International Conference on Cybernetics and Intelligent System (ICORIS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICORIS56080.2022.10031541","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
A computer network has similarities with a game, which must meet several rules to achieve its goals. The process of finding the source of the problem and how to solve it on the network is similar to detective's work, namely looking for clues that will lead to a conclusion. This research tries to design and create an educational game concept about computer network learning that integrates learning materials into game mechanics. The stages of the research carried out are Inception which consists of: determining the target user, platform, genre and background story; Elicitation which consists of determining the type of gameplay and interaction; and Elaboration which is the stage of determining the objective of the game and the level stage. Integration of learning materials into game rules and mechanics can be done, especially on the subject of basic computer network learning. Computer networks that follow the rules to run and function can be poured into game mechanics. This integration can be accommodated in casual game genre types, point & click interactions and with stage levels. Concepts and ideas in integrating learning into the rules and mechanics of a game have several limitations, namely not all subjects and learning materials can be converted or changed into a form of game mechanic rules and delivery of material in a little time.