NetDet: Concept of Integrating Basic Computer Network Learning into Game Mechanics

Febrianta Surya Nugraha, Cisde Mulyadi, Lilik Sugiarto, Nurhidayanto Nurhidayanto
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Abstract

A computer network has similarities with a game, which must meet several rules to achieve its goals. The process of finding the source of the problem and how to solve it on the network is similar to detective's work, namely looking for clues that will lead to a conclusion. This research tries to design and create an educational game concept about computer network learning that integrates learning materials into game mechanics. The stages of the research carried out are Inception which consists of: determining the target user, platform, genre and background story; Elicitation which consists of determining the type of gameplay and interaction; and Elaboration which is the stage of determining the objective of the game and the level stage. Integration of learning materials into game rules and mechanics can be done, especially on the subject of basic computer network learning. Computer networks that follow the rules to run and function can be poured into game mechanics. This integration can be accommodated in casual game genre types, point & click interactions and with stage levels. Concepts and ideas in integrating learning into the rules and mechanics of a game have several limitations, namely not all subjects and learning materials can be converted or changed into a form of game mechanic rules and delivery of material in a little time.
NetDet:将基本计算机网络学习整合到游戏机制中的概念
计算机网络与游戏有相似之处,必须满足几个规则才能达到目标。在网络上找到问题的根源以及如何解决问题的过程类似于侦探的工作,即寻找能够得出结论的线索。本研究试图设计和创造一个关于计算机网络学习的教育游戏概念,将学习材料整合到游戏机制中。研究进行的阶段是Inception,包括:确定目标用户,平台,类型和背景故事;启发,包括确定游戏玩法和互动类型;细化阶段(确定游戏目标的阶段)和关卡阶段。可以将学习材料整合到游戏规则和机制中,特别是在基础计算机网络学习的主题上。遵循规则运行和运行的计算机网络可以注入到游戏机制中。这种整合可以适用于休闲游戏类型、指向&点击互动和阶段关卡。将学习整合到游戏规则和机制中的概念和想法存在一些局限性,即并非所有主题和学习材料都可以在短时间内转换或改变为游戏机制规则和材料的形式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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