Colosseum3D: authoring framework for virtual environments

A. Backman
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引用次数: 35

Abstract

This paper describes an authoring environment for real time 3D environments, Colosseum3D. The framework makes it possible to easily create rich virtual environments with rigid-body dynamics, advanced rendering using OpenGL Shaders, 3D sound and human avatars. The creative process of building complex simulators is supported by allowing several authoring paths such as a low level C++ API, an expressive high level file format and a scripting layer.
Colosseum3D:虚拟环境的创作框架
本文介绍了一个实时三维环境的创作环境——Colosseum3D。该框架可以轻松地创建丰富的虚拟环境,具有刚体动力学,使用OpenGL着色器的高级渲染,3D声音和人类化身。通过允许多种创作路径(如低级c++ API、具有表现力的高级文件格式和脚本层)来支持构建复杂模拟器的创造性过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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