A taxonomy on multimedia synchronization

T. Meyer, W. Effelsberg, R. Steinmetz
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引用次数: 24

Abstract

Multimedia systems allow the integration of data streams of different types, including continuous media (audio and video) and discrete media (text, data, still images). The information contained in these data streams is often interrelated, and multimedia systems must guarantee to maintain such relationships as the streams are stored, transmitted, and presented to the user. This is usually called multimedia synchronization. Unfortunately, different authors use the term with different and often confusing meanings. The authors propose a taxonomy of multimedia synchronization, introducing three layers of abstraction: a media layer dealing with inter-stream synchronization, a stream layer specifying inter-stream synchronization, and an object layer defining the relationships between multimedia objects in the style of an authoring language. An example illustrates the taxonomy throughout this work.<>
多媒体同步的分类法
多媒体系统允许集成不同类型的数据流,包括连续媒体(音频和视频)和离散媒体(文本、数据、静止图像)。这些数据流中包含的信息通常是相互关联的,多媒体系统必须保证在数据流被存储、传输和呈现给用户的过程中保持这种关系。这通常称为多媒体同步。不幸的是,不同的作者用不同的,往往令人困惑的含义来使用这个术语。作者提出了一种多媒体同步的分类法,引入了三个抽象层:处理流间同步的媒体层,指定流间同步的流层,以及以编写语言风格定义多媒体对象之间关系的对象层。一个示例说明了整个工作中的分类法
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