{"title":"The Players' Experience of Immersion in Persuasive Games","authors":"M. Hafner, J. Jansz","doi":"10.17083/IJSG.V5I4.263","DOIUrl":null,"url":null,"abstract":"Game studies has seen an increasing interest in serious games with a persuasive goal. Yet, empirical research about the impact of these persuasive games is still limited. This paper aims to advance the field by reporting on an explorative, qualitative study, investigating player experiences in My Life as a Refugee and PeaceMaker, games that address pressing socio-political issues. Theoretically, our research was based on immersion theory and Calleja’s account of player involvement. We conducted in-depth interviews with twelve participants. Our results showed that players experienced the two games in a similar way. With respect to immersion, our results highlight its different aspects by showing that the games’ narratives had the largest impact on feeling immersed. Our participants also experienced ludic, affective, and spatial immersion, which partly deepened their narrative immersion. Finally, we found that perceived realism, narrative depth, and identification contributed to the immersive experience. The major contribution of this paper is showing that immersion heightened participants’ susceptibility to persuasion within the gaming environment, while adding that the roles of emotion and identification in immersion warrant further research. \n ","PeriodicalId":196187,"journal":{"name":"Int. J. Serious Games","volume":"2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-12-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Int. J. Serious Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.17083/IJSG.V5I4.263","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 9
Abstract
Game studies has seen an increasing interest in serious games with a persuasive goal. Yet, empirical research about the impact of these persuasive games is still limited. This paper aims to advance the field by reporting on an explorative, qualitative study, investigating player experiences in My Life as a Refugee and PeaceMaker, games that address pressing socio-political issues. Theoretically, our research was based on immersion theory and Calleja’s account of player involvement. We conducted in-depth interviews with twelve participants. Our results showed that players experienced the two games in a similar way. With respect to immersion, our results highlight its different aspects by showing that the games’ narratives had the largest impact on feeling immersed. Our participants also experienced ludic, affective, and spatial immersion, which partly deepened their narrative immersion. Finally, we found that perceived realism, narrative depth, and identification contributed to the immersive experience. The major contribution of this paper is showing that immersion heightened participants’ susceptibility to persuasion within the gaming environment, while adding that the roles of emotion and identification in immersion warrant further research.
在游戏研究中,人们对以说服为目标的严肃游戏越来越感兴趣。然而,关于这些说服性游戏影响的实证研究仍然有限。本文旨在通过一项探索性质的研究,调查《My Life as a Refugee》和《PeaceMaker》(解决紧迫的社会政治问题的游戏)中的玩家体验,从而推动这一领域的发展。从理论上讲,我们的研究是基于沉浸理论和Calleja对玩家参与的描述。我们对12位参与者进行了深度访谈。我们的研究结果显示,玩家体验这两款游戏的方式相似。关于沉浸感,我们的结果突出了它的不同方面,即游戏叙述对沉浸感的影响最大。我们的参与者还体验了搞笑、情感和空间沉浸,这在一定程度上加深了他们的叙事沉浸。最后,我们发现感知现实主义、叙事深度和身份认同都有助于沉浸式体验。这篇论文的主要贡献在于表明,沉浸感提高了参与者在游戏环境中对说服的敏感性,同时补充说,情感和认同在沉浸感中的作用值得进一步研究。