{"title":"Scalable betweenness centrality on multi-GPU systems","authors":"M. Bernaschi, Giancarlo Carbone, Flavio Vella","doi":"10.1145/2903150.2903153","DOIUrl":null,"url":null,"abstract":"Betweenness Centrality (BC) is steadily growing in popularity as a metrics of the influence of a vertex in a graph. The BC score of a vertex is proportional to the number of all-pairs-shortest-paths passing through it. However, complete and exact BC computation for a large-scale graph is an extraordinary challenge that requires high performance computing techniques to provide results in a reasonable amount of time. Our approach combines bi-dimensional (2-D) decomposition of the graph and multi-level parallelism together with a suitable data-thread mapping that overcomes most of the difficulties caused by the irregularity of the computation on GPUs. In order to reduce time and space requirements of BC computation, a heuristics based on 1-degree reduction technique is developed as well. Experimental results on synthetic and real-world graphs show that the proposed techniques are well suited to compute BC scores in graphs which are too large to fit in the memory of a single computational node.","PeriodicalId":226569,"journal":{"name":"Proceedings of the ACM International Conference on Computing Frontiers","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-05-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"24","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the ACM International Conference on Computing Frontiers","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2903150.2903153","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 24
Abstract
Betweenness Centrality (BC) is steadily growing in popularity as a metrics of the influence of a vertex in a graph. The BC score of a vertex is proportional to the number of all-pairs-shortest-paths passing through it. However, complete and exact BC computation for a large-scale graph is an extraordinary challenge that requires high performance computing techniques to provide results in a reasonable amount of time. Our approach combines bi-dimensional (2-D) decomposition of the graph and multi-level parallelism together with a suitable data-thread mapping that overcomes most of the difficulties caused by the irregularity of the computation on GPUs. In order to reduce time and space requirements of BC computation, a heuristics based on 1-degree reduction technique is developed as well. Experimental results on synthetic and real-world graphs show that the proposed techniques are well suited to compute BC scores in graphs which are too large to fit in the memory of a single computational node.