Fast environment extraction for lighting and occlusion of virtual objects in real scenes

François Fouquet, Jean-Philippe Farrugia, Brice Michoud, S. Brandel
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引用次数: 1

Abstract

Augmented reality aims to insert virtual objects in real scenes. In order to obtain a coherent and realistic integration, these objects have to be relighted according to their positions and real light conditions. They also have to deal with occlusion by nearest parts of the real scene. To achieve this, we have to extract photometry and geometry from the real scene. In this paper, we adapt high dynamic range reconstruction and depth estimation methods to deal with real-time constraint and consumer devices. We present their limitations along with significant parameters influencing computing time and image quality. We tune these parameters to accelerate computation and evaluate their impact on the resulting quality. To fit with the augmented reality context, we propose a real-time extraction of these information from video streams, in a single pass.
真实场景中虚拟物体光照和遮挡的快速环境提取
增强现实旨在将虚拟物体插入真实场景中。为了获得连贯和真实的整合,这些物体必须根据它们的位置和真实的光照条件进行重新照明。他们还必须处理真实场景中最近部分的遮挡。为了实现这一点,我们必须从真实场景中提取光度和几何形状。在本文中,我们采用高动态范围重构和深度估计方法来处理实时约束和消费设备。我们指出了它们的局限性以及影响计算时间和图像质量的重要参数。我们调整这些参数以加速计算并评估它们对结果质量的影响。为了适应增强现实环境,我们提出了一种从视频流中实时提取这些信息的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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