Landmark-Based Geodesic Computation for Heuristically Driven Path Planning

G. Peyré, L. Cohen
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引用次数: 13

Abstract

This paper presents a new method to quickly extract geodesic paths on images and 3D meshes. We use a heuristic to drive the front propagation procedure of the classical Fast Marching. This results in a modification of the Fast Marching algorithm that is similar to the A algorithm used in artificial intelligence. In order to find very quickly geodesic paths between any given couples of points, we advocate for the initial computation of distance maps to a set of landmark points and make use of these distance maps through a relevant heuristic. We show that our method brings a large speed up for large scale applications that require the extraction of geodesics on images and 3D meshes. We introduce two distortion metrics in order to find an optimal seeding of landmark points for the targeted applications. We also propose a compression scheme to reduce the memory requirement without impacting the quality of the extracted paths.
启发式路径规划中基于地标的测地线计算
提出了一种快速提取图像和三维网格上测地线路径的新方法。我们使用启发式算法来驱动经典快速行进的前传播过程。这导致了快速行进算法的修改,类似于人工智能中使用的a算法。为了快速找到任意给定点对之间的测地线路径,我们主张初始计算一组地标点的距离图,并通过相关的启发式方法利用这些距离图。我们表明,我们的方法为需要在图像和3D网格上提取测地线的大规模应用带来了很大的速度。我们引入了两个失真指标,以便为目标应用找到最优的地标点播种。我们还提出了一种压缩方案,在不影响提取路径质量的情况下减少内存需求。
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