Patch models and their applications to multi-vehicle control

V. G. Rao, R. D’Andrea
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引用次数: 3

Abstract

We introduce patch models, a computational modeling formalism for multi-vehicle domains. The unique feature of these models is that they are rich enough to represent controlled dynamics, while being simple enough to be manipulated by automated decision processes and humans. This capability is derived from the use of formal representations of space and time developed in the computer science community, and the idea of encapsulated path planning for hiding details of system dynamics from decision-makers. The models permit the construction of abstraction-based command and control systems. Major features include support for multiple situation models and rapid plan adaptation. We describe the formal specification of patch models and present evaluation results in the form of a three-team, seven-agent combat case study simulated on Patchworks, our implementation of patch models
补丁模型及其在多车控制中的应用
我们引入了补丁模型,这是一种多车辆领域的计算建模形式。这些模型的独特之处在于,它们足够丰富,可以表示受控的动态,同时又足够简单,可以由自动化决策过程和人类操作。这种能力来源于计算机科学社区中对空间和时间的形式化表示的使用,以及对决策者隐藏系统动力学细节的封装路径规划的思想。这些模型允许构建基于抽象的命令和控制系统。主要特性包括支持多种情况模型和快速计划适应。我们描述了补丁模型的正式规范,并以在Patchworks上模拟的三个团队,七个智能体的战斗案例研究的形式给出了评估结果,Patchworks是我们实现的补丁模型
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