The Effect of Gamified Teamwork on Business-related Idea Generation

Polina Trusova
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Abstract

Innovation providing a competitive advantage to enterprises is based on original ideas usually developed by teams. Therefore, the optimization of idea generation in teams is crucial for the enterprises’ competitiveness and survival. The goal of this experimental study is to test whether idea generation in team can be made more effective in terms of quantity and quality through gamification (the use of game design elements in non-game contexts). Based on conservation of resources theory, in the present study gamification was assumed to generate and regulate task-related resources and therefore to increase the number and originality of generated ideas. 170 students divided in 70 teams were asked to imagine themselves to be a management team of a young innovative enterprise during a crisis meeting and to generate solutions for the described problems. 35 teams were randomly assigned to the gamification condition and another 35 teams to the control condition. The number and originality of ideas were evaluated by two independent condition-blind raters and compared between the conditions. Gamification has a large positive effect on the idea number and a medium-sized positive effect on the idea originality. The findings, implications and limitations are discussed.
游戏化团队合作对商业相关创意产生的影响
为企业提供竞争优势的创新通常是基于团队开发的原创想法。因此,团队创意生成的优化对企业的竞争力和生存至关重要。这一实验研究的目的是测试通过游戏化(游戏邦注:在非游戏环境中使用游戏设计元素),团队中的创意产生能否在数量和质量上更有效。基于资源守恒理论,本研究假设游戏化产生和调节与任务相关的资源,从而增加产生的想法的数量和独创性。170名学生被分成70个小组,他们被要求在危机会议上想象自己是一个年轻创新企业的管理团队,并为所描述的问题提出解决方案。35个团队被随机分配到游戏化条件下,另外35个团队被分配到控制条件下。由两个独立的条件盲评判员对想法的数量和独创性进行评价,并在两个条件之间进行比较。游戏化对创意数量有很大的积极影响,对创意原创性有中等的积极影响。讨论了研究结果、意义和局限性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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