Enrique Vicente Quinto Saritama, Marjorie Maribel Romero Serrano, Jonathan Patricio Fajardo Fajardo, Rubia Estrella Jiménez Calva, Henry Nicolas Logroño Mendoza
{"title":"Gamification in teachers for the teaching of history at the baccalaureate level","authors":"Enrique Vicente Quinto Saritama, Marjorie Maribel Romero Serrano, Jonathan Patricio Fajardo Fajardo, Rubia Estrella Jiménez Calva, Henry Nicolas Logroño Mendoza","doi":"10.51798/sijis.v4i1.533","DOIUrl":null,"url":null,"abstract":"The present work is based on a didactic proposal in gamification as a teaching strategy for the subject of History, in order to provide teaching staff with an approach towards the application of this strategy as a response to the problems that arise in the classroom classes at the time of having a continuous traditionalist methodology. The methodological change constitutes for the teacher the overcoming of traditional linear approaches, for this reason the importance of innovating the teaching methodology with activities that motivate and promote the integral formation of students is exposed (Fidalgo, 2020), likewise, it is detailed in detail. clear and simple the elements of a gamified project that allow its joint development. The activities proposed in this project have the purpose of developing together with the participants a didactic unit in the subject of history and they can acquire by themselves an experience in gamification, facilitating its implementation in the classroom and above all serving as a reference for the next projects that each participant plans to carry out, according to the needs of their students and the theme that is being taught.","PeriodicalId":247613,"journal":{"name":"Sapienza: International Journal of Interdisciplinary Studies","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Sapienza: International Journal of Interdisciplinary Studies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.51798/sijis.v4i1.533","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The present work is based on a didactic proposal in gamification as a teaching strategy for the subject of History, in order to provide teaching staff with an approach towards the application of this strategy as a response to the problems that arise in the classroom classes at the time of having a continuous traditionalist methodology. The methodological change constitutes for the teacher the overcoming of traditional linear approaches, for this reason the importance of innovating the teaching methodology with activities that motivate and promote the integral formation of students is exposed (Fidalgo, 2020), likewise, it is detailed in detail. clear and simple the elements of a gamified project that allow its joint development. The activities proposed in this project have the purpose of developing together with the participants a didactic unit in the subject of history and they can acquire by themselves an experience in gamification, facilitating its implementation in the classroom and above all serving as a reference for the next projects that each participant plans to carry out, according to the needs of their students and the theme that is being taught.