Gamification in teachers for the teaching of history at the baccalaureate level

Enrique Vicente Quinto Saritama, Marjorie Maribel Romero Serrano, Jonathan Patricio Fajardo Fajardo, Rubia Estrella Jiménez Calva, Henry Nicolas Logroño Mendoza
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Abstract

The present work is based on a didactic proposal in gamification as a teaching strategy for the subject of History, in order to provide teaching staff with an approach towards the application of this strategy as a response to the problems that arise in the classroom classes at the time of having a continuous traditionalist methodology. The methodological change constitutes for the teacher the overcoming of traditional linear approaches, for this reason the importance of innovating the teaching methodology with activities that motivate and promote the integral formation of students is exposed (Fidalgo, 2020), likewise, it is detailed in detail. clear and simple the elements of a gamified project that allow its joint development. The activities proposed in this project have the purpose of developing together with the participants a didactic unit in the subject of history and they can acquire by themselves an experience in gamification, facilitating its implementation in the classroom and above all serving as a reference for the next projects that each participant plans to carry out, according to the needs of their students and the theme that is being taught.
游戏化教师在本科阶段的历史教学
目前的工作是基于将游戏化作为历史学科教学策略的教学建议,目的是为教学人员提供一种应用这一策略的方法,以应对在具有持续传统主义方法的情况下课堂课堂中出现的问题。方法的改变对教师来说是对传统线性方法的克服,因此,通过激励和促进学生整体形成的活动来创新教学方法的重要性暴露出来(Fidalgo, 2020),同样,它也详细介绍了。明确和简单的游戏化项目元素,允许其联合开发。在这个项目中提出的活动的目的是与参与者一起发展历史主题的教学单元,他们可以自己获得游戏化的经验,促进其在课堂上的实施,最重要的是作为每个参与者根据学生的需求和正在教授的主题计划开展的下一个项目的参考。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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