A cached frame buffer system for object-space parallel processing systems

Hiroaki Kobayashi
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引用次数: 2

Abstract

The object space parallel processing for global illumination models is one of the most promising approaches to fast photorealistic image synthesis. However, there is a potential bottleneck between processing elements and a frame buffer in massively parallel processing systems based on the object space parallel processing, and this factor may restrict their scalable performance. To solve this problem, the paper presents a novel frame buffer system, named a cached frame buffer system. By adopting the cached frame buffer system into the object space parallel processing systems, the overhead of the frame buffer access due to conflicts and long latency can be reduced, and the potential of the object space parallel processing system with a large number of processing elements will be fully exploited.
一种用于对象空间并行处理系统的缓存帧缓冲系统
全局光照模型的目标空间并行处理是实现快速真实感图像合成最有前途的方法之一。然而,在基于对象空间并行处理的大规模并行处理系统中,处理元素和帧缓冲区之间存在潜在的瓶颈,这一因素可能会限制其可扩展性能。为了解决这一问题,本文提出了一种新的帧缓冲系统,即缓存帧缓冲系统。在对象空间并行处理系统中采用缓存的帧缓冲系统,可以减少由于冲突和长延迟而导致的帧缓冲访问开销,充分发挥具有大量处理元素的对象空间并行处理系统的潜力。
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