Exploring the Use of Finite-State Machines and Game Creation to Teach Computational Thinking in Middle Schools

F. Castro
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Abstract

One challenge in teaching computational thinking (CT) in K-12 is that teachers often lack resources to teach CT in their classrooms. In this work, we explore the use of game creation as an avenue for teaching CT. We describe WearableLearning, an online platform with a finite-state machine-based interface for creating games and discuss how students can use it to learn and practice CT skills such as algorithmic thinking, problem decomposition, and debugging. Our goal is to empower teachers to teach CT through engaging game creation activities that enable students to create games and play the games that their peers developed through wearable devices.
探索有限状态机和游戏创作在中学计算思维教学中的应用
在K-12课程中教授计算思维(CT)的一个挑战是,教师往往缺乏在课堂上教授CT的资源。在这项工作中,我们探索使用游戏创作作为教学CT的途径。我们描述了可穿戴学习,这是一个在线平台,具有基于有限状态机的界面,用于创建游戏,并讨论了学生如何使用它来学习和练习CT技能,如算法思维,问题分解和调试。我们的目标是让教师通过参与游戏创作活动来教授CT,让学生能够创造游戏,并玩同龄人通过可穿戴设备开发的游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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