D. Rompapas, C. Sandor, Alexander Plopski, Daniel Saakes, Dong Hyeok Yun, Takafumi Taketomi, H. Kato
{"title":"HoloRoyale","authors":"D. Rompapas, C. Sandor, Alexander Plopski, Daniel Saakes, Dong Hyeok Yun, Takafumi Taketomi, H. Kato","doi":"10.1145/3266037.3271637","DOIUrl":null,"url":null,"abstract":"Recent years saw an explosion in Augmented Reality (AR) experiences for consumers. These experiences can be classified based on the scale of the interactive area (room vs city/global scale), or the fidelity of the experience (high vs low) [4]. Experiences that target large areas, such as campus or world scale [6], [7], commonly have only rudimentary interactions with the physical world, and suffer from registration errors and jitter. We classify these experiences as large scale and low fidelity. On the other hand, various room sized experiences [5], [8] feature realistic interaction of virtual content with the real world. We classify these experiences as small scale and high fidelity.","PeriodicalId":421706,"journal":{"name":"The 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-10-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"The 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3266037.3271637","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 8
Abstract
Recent years saw an explosion in Augmented Reality (AR) experiences for consumers. These experiences can be classified based on the scale of the interactive area (room vs city/global scale), or the fidelity of the experience (high vs low) [4]. Experiences that target large areas, such as campus or world scale [6], [7], commonly have only rudimentary interactions with the physical world, and suffer from registration errors and jitter. We classify these experiences as large scale and low fidelity. On the other hand, various room sized experiences [5], [8] feature realistic interaction of virtual content with the real world. We classify these experiences as small scale and high fidelity.