Bringing soccer to the field of real-time embedded systems education

Akash Kumar, Shakith Fernando, M. Manoharan
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引用次数: 2

Abstract

With embedded systems penetrating our daily lives, there is a growing need to teach and train engineers who are well-versed in designing and developing such platforms. Owing to multi-disciplinary nature of real-time embedded systems, imparting exposure and experience in all facets of such systems is challenging. While most existing courses use a variety of hands-on projects to this end, they are usually limited to single-processor designs. In this paper, we describe a real-time embedded systems project that is being used at the National University of Singapore. The aim of the project is to develop a 5-a-side soccer system on multiple Xilinx FPGA boards using embedded processors. Besides exposing the students to real-time concepts like scheduling, handling shared resources and priority management, the project also makes them appreciate the constraints in a typical embedded system while still making it a fun experience for them. A minicompetition is organized at the end of the project where all teams compete against each other in a knock-out tournament with 5-minute games where the progress of the game is shown on an attached VGA screen. The approach adopted in the project gives students a sense of accomplishment while reinforcing the theoretical concepts. The project has been successfully run for two terms and a similar idea has been applied in another module on embedded systems.
将足球带入实时嵌入式系统教育领域
随着嵌入式系统渗透到我们的日常生活中,越来越需要教授和培训精通设计和开发此类平台的工程师。由于实时嵌入式系统的多学科性质,传授这种系统的所有方面的暴露和经验是具有挑战性的。虽然大多数现有课程使用各种实践项目来实现这一目标,但它们通常仅限于单处理器设计。在本文中,我们描述了新加坡国立大学正在使用的一个实时嵌入式系统项目。该项目的目标是在多个赛灵思FPGA板上使用嵌入式处理器开发一个5人制足球系统。除了让学生了解诸如调度、处理共享资源和优先级管理等实时概念外,该项目还使他们了解了典型嵌入式系统中的限制,同时仍然使他们感到有趣。在项目结束时组织了一个小型比赛,所有团队在淘汰赛中相互竞争,比赛时间为5分钟,游戏进度显示在附带的VGA屏幕上。项目采用的方法在强化理论概念的同时,也给学生一种成就感。该项目已经成功运行了两个学期,类似的想法已应用于嵌入式系统的另一个模块。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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