Toward a common infrastructure for multimedia-networking middleware

S. McCanne, Eric A. Brewer, R. Katz, L. Rowe, E. Amir, Y. Chawathe, A. Coopersmith, Ketan Mayer-Patel, Suchitra Raman, Angela Schuett, David Simpson, Andrew Swan, T. Tung, David Wu, Brian Smith
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引用次数: 133

Abstract

Real-time multimedia streams like audio and video are now integral data types in modern programming environments. Although a great deal of research has investigated effective and efficient programming support for manipulating such streams and although the design of digital media "middleware" is fairly well understood, no widely available or commonly accepted programming model exists within the research community. The authors believe this lack of common practice impedes our collective progress because it prevents disparate research groups from easily leveraging each other's work. They propose a solution to this problem that combines the best features of a number of existing multimedia toolkits-Berkeley's Continuous Media Toolkit, MIT's VuSystem, and the LBL/UCB MBone tools-into a fine-grained, extensible, and high performance toolkit. They describe the convergence of these three toolkits into a common programming infrastructure and argue that the availability and acceptance of the middleware could potentially facilitate and accelerate breakthroughs in multimedia networking.
面向多媒体网络中间件的通用基础设施
像音频和视频这样的实时多媒体流现在是现代编程环境中不可或缺的数据类型。尽管大量的研究已经调查了操纵这些流的有效和高效的编程支持,尽管数字媒体“中间件”的设计已经相当好地理解,但在研究社区中还没有广泛可用或普遍接受的编程模型。作者认为,缺乏共同实践阻碍了我们的集体进步,因为它阻止了不同的研究小组轻松地利用彼此的工作。他们提出了一个解决这个问题的方案,该方案结合了许多现有多媒体工具包的最佳特性——伯克利的连续媒体工具包、麻省理工学院的vussystem和LBL/UCB MBone工具——成为一个细粒度的、可扩展的、高性能的工具包。他们描述了这三种工具包在公共编程基础设施中的融合,并认为中间件的可用性和可接受性可能会促进和加速多媒体网络的突破。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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