Modeling sensory effects as first-class entities in multimedia applications

M. Josué, R. Abreu, Fábio Barreto, D. Mattos, G. Amorim, J. Santos, D. Muchaluat-Saade
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引用次数: 24

Abstract

Multimedia applications are usually composed by audiovisual content. Traditional multimedia conceptual models, and consequently declarative multimedia authoring languages, do not support the definition of multiple sensory effects. Multiple sensorial media (mulsemedia) applications consider the use of sensory effects that can stimulate touch, smell and taste, in addition to hearing and sight. Therefore, mulsemedia applications have been usually developed using general-purpose programming languages. In order to fill in this gap, this paper proposes an approach for modeling sensory effects as first-class entities, enabling multimedia applications to synchronize sensorial media to interactive audiovisual content in a high-level specification. Thus, complete descriptions of mulsemedia applications will be made possible with multimedia models and languages. In order to validate our ideas, an interactive mulsemedia application example is presented and specified with NCL (Nested Context Language) and Lua. Lua components are used for translating sensory effect high-level attributes to MPEG-V SEM (Sensory Effect Metadata) files. A sensory effect simulator was developed to receive SEM files and simulate mulsemedia application rendering.
多媒体应用中作为一级实体的感官效果建模
多媒体应用程序通常由视听内容组成。传统的多媒体概念模型,以及因此而产生的声明式多媒体创作语言,都不支持多重感官效果的定义。多种感官媒体(多媒体)应用考虑使用除了听觉和视觉之外,还可以刺激触觉、嗅觉和味觉的感官效果。因此,多媒体应用程序通常使用通用编程语言开发。为了填补这一空白,本文提出了一种将感官效果建模为一级实体的方法,使多媒体应用能够在高层次规范中同步感官媒体与交互式视听内容。因此,使用多媒体模型和语言对多媒体应用程序进行完整的描述将成为可能。为了验证我们的想法,给出了一个交互式多媒体应用实例,并使用NCL(嵌套上下文语言)和Lua语言进行了具体说明。Lua组件用于将感官效果高级属性转换为MPEG-V SEM(感官效果元数据)文件。开发了一个感官效果模拟器,用于接收SEM文件和模拟多媒体应用渲染。
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