Game programming for improving learning experience

Raquel Hijón-Neira, J. Velázquez‐Iturbide, C. Pizarro, L. Carriço
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引用次数: 8

Abstract

In Computer Science Education there is a tendency to implement active learning paradigms where students are the focus of the educational process. An instantiation of these learning methods are gaming environments. We present ProGames, a system for learning programming skills through a leveled set of visually-attractive and interactive programming games in Greenfoot, categorized by student's likes offering them solutions to sets of problems that they really enjoy or like most. The system has been evaluated during the academic course 2012-13 in three Computer Science Degrees and our results indicate that using ProGames had a most positive influence in the students learning. Moreover, the subjective opinion of students reflects that they really enjoyed working with the system and increased the engagement with the course.
提高学习体验的游戏编程
在计算机科学教育中,有一种倾向是实施主动学习范式,其中学生是教育过程的焦点。这些学习方法的一个实例就是游戏环境。我们提供ProGames,这是一个学习编程技能的系统,通过Greenfoot的一套视觉上有吸引力的交互式编程游戏,根据学生的喜好进行分类,为他们提供他们真正喜欢或最喜欢的问题的解决方案。在2012-13学年的三个计算机科学学位课程中对该系统进行了评估,结果表明使用ProGames对学生的学习产生了最积极的影响。此外,学生的主观意见反映出他们确实喜欢与系统一起工作,并增加了对课程的参与。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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