End-host multicasting in support of distributed real-time simulation systems

Woan Sun Chang, R. Simon
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引用次数: 3

Abstract

There has recently been a tremendous level of interest in the use of end-host multicast to provide group communication within a wide area network. End-host multicast shifts the burden of group-communication support from network routers to the host. End-host multicasting is required when IP multicasting is not available. The difficulty in using this technique is that it requires additional resource consumption when compared to native IP multicasting. This work presents several novel end-host multicast algorithms designed for peer-to-peer real-time simulation systems. Our techniques utilize application level admission control in order to more fairly balance the communication load in the physical network. We propose and evaluate an adaptive routing policy to find overflow paths between end-hosts and simulation agents placed within the system. We also present several heuristics for routing tree construction, including a simulated annealing approach. We have evaluated our methods through simulation, and the results show that our methods achieve performance similar to optimal IP multicasting.
支持分布式实时仿真系统的终端主机组播
最近,人们对使用终端主机多播在广域网内提供组通信产生了极大的兴趣。端-主机组播将支持组通信的负担从网络路由器转移到主机。当不能使用IP组播时,需要使用终端主机组播。使用这种技术的困难在于,与本机IP多播相比,它需要额外的资源消耗。这项工作提出了几个新的终端主机多播算法设计的点对点实时仿真系统。我们的技术利用应用层准入控制,以便更公平地平衡物理网络中的通信负载。我们提出并评估了一种自适应路由策略,以找到放置在系统内的终端主机和模拟代理之间的溢出路径。我们还提出了几种路由树构造的启发式方法,包括模拟退火方法。我们通过仿真对我们的方法进行了评估,结果表明我们的方法达到了与最优IP组播相似的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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