Geometric modeling of solid objects by using a face adjacency graph representation

S. Ansaldi, L. Floriani, B. Falcidieno
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引用次数: 141

Abstract

A relational graph structure based on a boundary representation of solid objects is described. In this structure, called face adjacency graph, nodes represent object faces, whereas edges and vertices are encoded into arcs and hyperarcs. Based on the face adjacency graph, we define a set of primitive face-oriented Euler operators, and a set of macrooperators for face manipulation, which allow a compact definition and an efficient updating of solid objects. We briefly describe a hierarchical graph structure based on the face adjacency graph, which provides a representation of an object at different levels of detail. Thus it is consistent with the stepwise refinement process through which the object description is produced.
使用面邻接图表示的实体物体的几何建模
描述了一种基于实体边界表示的关系图结构。在这种被称为面邻接图的结构中,节点表示对象的面,而边和顶点被编码为弧和超弧。基于人脸邻接图,我们定义了一组面向人脸的原始欧拉算子和一组用于人脸操作的宏算子,从而实现了实体对象的简洁定义和高效更新。我们简要地描述了一种基于人脸邻接图的分层图结构,它提供了物体在不同细节层次上的表示。因此,它与产生对象描述的逐步细化过程是一致的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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