Using a mixed-methods assessment approach in a gaming-simulation environment to increase resilience

P. Berggren, J. V. Laere, B. Johansson
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引用次数: 3

Abstract

Critical infrastructures for fuel, food, transport and the payment system become inceasingly entangled. Disruptions in the payment system can quickly lead to cascading effects and even the responses of actors in the various sectors are interrelated, which can cause escalation if the collaborative responses are not well-aligned. Our contribution to the track of Human Factors and simulation discusses how gaming-simulation can be used as a training environment where groups of practitioners can learn to develop in-depth understanding of system behaviour (i.e. cascading effects of disruptions) and learn how to develop collaborative resilience across many different critical infrastructures. More specifically, our paper focuses on the development and application of a mixed-methods assessment approach in the simulation-game. The assessment method captures qualitative as well as quantitative aspects of resilience and team-work. It can be used to assess the value of our simulation-game and to increase insight in what collective resilience actually implies.
在游戏模拟环境中使用混合方法评估方法来增加弹性
燃料、食品、运输和支付系统的关键基础设施变得越来越复杂。支付系统的中断可以迅速导致级联效应,甚至各个部门参与者的反应也是相互关联的,如果协作反应不一致,可能会导致升级。我们对人为因素和模拟轨道的贡献讨论了如何将游戏模拟用作培训环境,在该环境中,从业者群体可以学习深入了解系统行为(即中断的级联效应),并学习如何在许多不同的关键基础设施中开发协作弹性。更具体地说,我们的论文侧重于在模拟游戏中开发和应用混合方法评估方法。评估方法捕获弹性和团队合作的定性和定量方面。它可以用来评估我们的模拟游戏的价值,并增加对集体弹性实际上意味着什么的洞察力。
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