Online Domination: The Value of Getting to Know All your Neighbors

Hovhannes A. Harutyunyan, D. Pankratov, Jesse Racicot
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引用次数: 2

Abstract

We study the dominating set problem in an online setting. An algorithm is required to guarantee competitiveness against an adversary that reveals the input graph one node at a time. When a node is revealed, the algorithm learns about the entire neighborhood of the node (including those nodes that have not yet been revealed). Furthermore, the adversary is required to keep the revealed portion of the graph connected at all times. We present an algorithm that achieves 2-competitiveness on trees and prove that this competitive ratio cannot be improved by any other algorithm. We also present algorithms that achieve 2.5-competitiveness on cactus graphs, $(t-1)$-competitiveness on $K_{1,t}$-free graphs, and $\Theta(\sqrt{\Delta})$ for maximum degree $\Delta$ graphs. We show that all of those competitive ratios are tight. Then, we study several more general classes of graphs, such as threshold, bipartite planar, and series-parallel graphs, and show that they do not admit competitive algorithms (that is, when competitive ratio is independent of the input size). Previously, the dominating set problem was considered in a slightly different input model, where a vertex is revealed alongside its restricted neighborhood: those neighbors that are among already revealed vertices. Thus, conceptually, our results quantify the value of knowing the entire neighborhood at the time a vertex is revealed as compared to the restricted neighborhood. For instance, it was known in the restricted neighborhood model that 3-competitiveness is optimal for trees, whereas knowing the neighbors allows us to improve it to 2-competitiveness.
网络支配:了解你所有邻居的价值
研究了在线环境下的支配集问题。需要一种算法来保证与每次显示一个节点的输入图的对手竞争。当一个节点被揭示时,算法学习该节点的整个邻域(包括那些尚未被揭示的节点)。此外,对手被要求在任何时候都保持图的显示部分的连接。我们提出了一种在树上实现2竞争的算法,并证明了这种竞争比是任何其他算法都无法提高的。我们还提出了在仙人掌图上实现2.5竞争的算法,在$K_{1,t}$自由图上实现$(t-1)$竞争的算法,在最大度$\Delta$图上实现$\Theta(\sqrt{\Delta})$竞争的算法。我们表明,所有这些竞争比率都很紧张。然后,我们研究了一些更一般的图类,如阈值图、二部平面图和序列并行图,并表明它们不允许竞争算法(即当竞争比与输入大小无关时)。以前,支配集问题是在一个稍微不同的输入模型中考虑的,其中一个顶点是在它的受限邻域附近显示的:这些邻域是在已经显示的顶点之间。因此,从概念上讲,我们的结果量化了在显示顶点时与受限邻域相比知道整个邻域的价值。例如,已知在受限邻域模型中,3竞争对树来说是最优的,而知道邻域后,我们可以将其改进为2竞争。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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