Finding Your Social Space: Empirical Study of Social Exploration in Multiplayer Online Games

Arpita Chandra, Z. Borbora, P. Kumaraguru, J. Srivastava
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引用次数: 5

Abstract

Social dynamics are based on human needs for trust, support, resource sharing, irrespective of whether they operate in real life or in a virtual setting. Massively multiplayer online role-playing games (MMORPGS) serve as enablers of leisurely social activity and are important tools for social interactions. Past research has shown that socially dense gaming environments like MMORPGs can be used to study important social phenomena, which may operate in real life, too. We describe the process of social exploration to entail the following components 1) finding the balance between personal and social time 2) making choice between a large number of weak ties or few strong social ties. 3) finding a social group. In general, these are the major determinants of an individual's social life. This paper looks into the phenomenon of social exploration in an activity based online social environment. We study this process through the lens of the following research questions, 1) What are the different social behavior types? 2) Is there a change in a player's social behavior over time? 3) Are certain social behaviors more stable than the others? 4) Can longitudinal research of player behavior help shed light on the social dynamics and processes in the network? We use an unsupervised machine learning approach to come up with 4 different social behavior types - Lone Wolf, Pack Wolf of Small Pack, Pack Wolf of a Large Pack and Social Butterfly. The types represent the degree of socialization of players in the game. Our research reveals that social behaviors change with time. While lone wolf and pack wolf of small pack are more stable social behaviors, pack wolf of large pack and social butterflies are more transient. We also observe that players progressively move from large groups with weak social ties to settle in small groups with stronger ties.
寻找你的社交空间:多人在线游戏中社交探索的实证研究
社会动态是基于人类对信任、支持和资源共享的需求,无论它们是在现实生活中还是在虚拟环境中运作。大型多人在线角色扮演游戏(MMORPGS)是休闲社交活动的推动者,也是社交互动的重要工具。过去的研究表明,像mmorpg这样的社交密集游戏环境可以用于研究重要的社会现象,这些现象也可能在现实生活中发挥作用。我们将社会探索的过程描述为包含以下组成部分:1)在个人时间和社会时间之间找到平衡;2)在大量的弱关系或少数的强社会关系之间做出选择。3)寻找社会群体。一般来说,这些都是个人社会生活的主要决定因素。本文研究了基于活动的网络社会环境中的社会探索现象。我们通过以下研究问题来研究这一过程:1)有哪些不同的社会行为类型?2)随着时间的推移,玩家的社交行为是否会发生变化?3)某些社会行为是否比其他社会行为更稳定?4)玩家行为的纵向研究是否有助于揭示网络中的社交动态和过程?我们使用一种无监督的机器学习方法来提出4种不同的社会行为类型——孤狼、小狼群中的狼、大狼群中的狼和社交蝴蝶。这些类型代表了玩家在游戏中的社会化程度。我们的研究表明,社会行为会随着时间而改变。孤狼和小群狼群的社会行为较为稳定,而大群狼群和交际花的社会行为较为短暂。我们还观察到,玩家逐渐从社会关系较弱的大群体转向社会关系较强的小群体。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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