Comparision of Real-Time Crowd Simulation Methods Based on Parallel Architecture

Xin-Xu Zhao, Yong Zhang, Dehui Kong, Baocai Yin
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引用次数: 1

Abstract

Crowd simulation plays an important role in virtual reality and it has been widely applied in various fields. The research always focuses on the simulation efficiency and rendering. We construct a real-time crowd simulation system with different methods based on parallel architecture. In this paper, we compare and analyze their different simulation efficiencies through the experiments. The method in combination of CPU and GPU with parallel computing on multi-core CPUs can get the highest efficiency in our simulation system. The GPU method is suitable for the crowd simulation system without frequent data transmission between CPU and GPU and a mass of branch statements and texture look-ups.
基于并行体系结构的实时人群仿真方法比较
人群仿真在虚拟现实中扮演着重要的角色,在各个领域得到了广泛的应用。研究的重点一直是仿真效率和渲染。在并行架构的基础上,采用不同的方法构建了实时人群仿真系统。在本文中,我们通过实验比较和分析了它们不同的仿真效率。在我们的仿真系统中,将CPU和GPU相结合,在多核CPU上并行计算的方法可以获得最高的效率。GPU方法适合于CPU和GPU之间不需要频繁数据传输、不需要大量分支语句和纹理查找的人群仿真系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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