S. Spielmann, Andreas Schuster, Kai Götz, V. Helzle
{"title":"VPET: a toolset for collaborative virtual filmmaking","authors":"S. Spielmann, Andreas Schuster, Kai Götz, V. Helzle","doi":"10.1145/3005358.3005370","DOIUrl":null,"url":null,"abstract":"Over the last decades the process of filmmaking has been subject to constant virtualization. Empty green screen stages leave the entire on-set crew clueless as real props are often replaced with virtual elements in later stages of production. With the development of virtual production workflows, solutions that enable the decision-makers to explore the virtually augmented reality have been introduced. However, current environments are either proprietary or lack usability, particularly when used by filmmakers without a specialized knowledge of computer graphics and 3D software. As part of the EU funded project Dreamspace, we have developed VPET (Virtual Production Editing Tool), a holistic approach for established film pipelines that allow on-set light, asset and animation editing via an intuitive interface. VPET is a tablet-based on-set editing application that works within a real-time virtual production environment. It is designed to run on mobile and head mounted devices (HMD), and communicates through a network interface with Digital Content Creation (DCC) tools and other VPET clients. The tool also provides functionality to interact with digital assets during a film production and synchronises changes within the film pipeline. This work represents a novel approach to interact collaboratively with film assets in real-time by maintaining fundamental parts of production pipelines. Our vision is to establish an on-set situation comparable to the early days of filmmaking where all creative decisions were made directly on set. Additionally, this will contribute to the democratisation of virtual production.","PeriodicalId":242138,"journal":{"name":"SIGGRAPH ASIA 2016 Technical Briefs","volume":"8 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"SIGGRAPH ASIA 2016 Technical Briefs","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3005358.3005370","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 10
Abstract
Over the last decades the process of filmmaking has been subject to constant virtualization. Empty green screen stages leave the entire on-set crew clueless as real props are often replaced with virtual elements in later stages of production. With the development of virtual production workflows, solutions that enable the decision-makers to explore the virtually augmented reality have been introduced. However, current environments are either proprietary or lack usability, particularly when used by filmmakers without a specialized knowledge of computer graphics and 3D software. As part of the EU funded project Dreamspace, we have developed VPET (Virtual Production Editing Tool), a holistic approach for established film pipelines that allow on-set light, asset and animation editing via an intuitive interface. VPET is a tablet-based on-set editing application that works within a real-time virtual production environment. It is designed to run on mobile and head mounted devices (HMD), and communicates through a network interface with Digital Content Creation (DCC) tools and other VPET clients. The tool also provides functionality to interact with digital assets during a film production and synchronises changes within the film pipeline. This work represents a novel approach to interact collaboratively with film assets in real-time by maintaining fundamental parts of production pipelines. Our vision is to establish an on-set situation comparable to the early days of filmmaking where all creative decisions were made directly on set. Additionally, this will contribute to the democratisation of virtual production.