Investigating individual game-play patterns using a self-organzing map

M. Wickramasinghe, K. Gunawardana, J. Rajapakse, D. Alahakoon
{"title":"Investigating individual game-play patterns using a self-organzing map","authors":"M. Wickramasinghe, K. Gunawardana, J. Rajapakse, D. Alahakoon","doi":"10.1109/ICIAFS.2012.6419905","DOIUrl":null,"url":null,"abstract":"Computer games are played by a diverse range of players which has as diverse preferences and strategies to overcome the game. Most of these strategies are forecasted by the developers and is addressed accordingly in game AI, so the feeling of engagement with the game is not lost. However, with time, these game AI strategies become mundane and repetitive which generally results in exploitation by the players. This could be avoided if game AI is catered towards individual user's preferences and quirks. However, this type of adaptation seems distant with the current game AI methods. One viable approach of achieving this level of personalization is to learn player tactics from the player itself and use it to adapt the game AI to create an absorbing play experience. This paper investigates the possibility of understanding decision making patterns of an individual player using play data from the 2D arcade game Pacman via an unsupervised learning approach.","PeriodicalId":151240,"journal":{"name":"2012 IEEE 6th International Conference on Information and Automation for Sustainability","volume":"7 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 IEEE 6th International Conference on Information and Automation for Sustainability","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICIAFS.2012.6419905","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3

Abstract

Computer games are played by a diverse range of players which has as diverse preferences and strategies to overcome the game. Most of these strategies are forecasted by the developers and is addressed accordingly in game AI, so the feeling of engagement with the game is not lost. However, with time, these game AI strategies become mundane and repetitive which generally results in exploitation by the players. This could be avoided if game AI is catered towards individual user's preferences and quirks. However, this type of adaptation seems distant with the current game AI methods. One viable approach of achieving this level of personalization is to learn player tactics from the player itself and use it to adapt the game AI to create an absorbing play experience. This paper investigates the possibility of understanding decision making patterns of an individual player using play data from the 2D arcade game Pacman via an unsupervised learning approach.
使用自组织地图调查个人游戏模式
电脑游戏是由各种各样的玩家玩的,他们有不同的偏好和策略来克服游戏。大多数这些策略都是由开发者预测的,并在游戏AI中得到相应的处理,所以玩家对游戏的沉浸感不会消失。然而,随着时间的推移,这些游戏AI策略会变得单调和重复,这通常会导致玩家利用这些策略。如果游戏AI能够迎合个人用户的喜好和怪癖,这便能够避免这种情况。然而,这种类型的适应似乎与当前的游戏AI方法相去甚远。实现这种个性化水平的一个可行方法是,从玩家身上学习玩家策略,并利用它来调整游戏AI,创造吸引人的游戏体验。本文利用2D街机游戏《吃豆人》中的游戏数据,通过无监督学习方法研究了理解个体玩家决策模式的可能性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信