Informational vs. Controlling Gamification: A Study Design

Seamus F. Forde, Elisa D. Mekler, K. Opwis
{"title":"Informational vs. Controlling Gamification: A Study Design","authors":"Seamus F. Forde, Elisa D. Mekler, K. Opwis","doi":"10.1145/2793107.2810297","DOIUrl":null,"url":null,"abstract":"Recent research suggests that gamification has the potential to increase intrinsic motivation, as well as decrease users' intrinsic motivation. However, the understanding of why gamification sometimes is successful and other times not, is still not fully understood. One reason for this is that applied research has been lacking a theoretical foundation. Therefore, we are currently designing a study in which we examine the underlying psychological mechanisms on how gamification works. Based on self determination theory, in our approach we compare how autonomy, competence and intrinsic motivation differ between an informational and a controlling condition.","PeriodicalId":287965,"journal":{"name":"Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-10-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2793107.2810297","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

Recent research suggests that gamification has the potential to increase intrinsic motivation, as well as decrease users' intrinsic motivation. However, the understanding of why gamification sometimes is successful and other times not, is still not fully understood. One reason for this is that applied research has been lacking a theoretical foundation. Therefore, we are currently designing a study in which we examine the underlying psychological mechanisms on how gamification works. Based on self determination theory, in our approach we compare how autonomy, competence and intrinsic motivation differ between an informational and a controlling condition.
信息与控制游戏化:一项研究设计
最近的研究表明,游戏化有可能增加用户的内在动机,也有可能降低用户的内在动机。然而,为什么游戏化有时成功,有时不成功,我们仍然没有完全理解。其中一个原因是应用研究一直缺乏理论基础。因此,我们目前正在设计一项研究,研究游戏化如何运作的潜在心理机制。基于自我决定理论,在我们的方法中,我们比较了自主性、能力和内在动机在信息条件和控制条件下的区别。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信