URNAI: A Multi-Game Toolkit for Experimenting Deep Reinforcement Learning Algorithms

Marco A. S. Araùjo, L. P. Alves, C. Madeira, Marcos M. Nóbrega
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Abstract

In the last decade, several game environments have been popularized as testbeds for experimenting reinforcement learning algorithms, an area of research that has shown great potential for artificial intelligence based solutions. These game environments range from the simplest ones like CartPole to the most complex ones such as StarCraft II. However, in order to experiment an algorithm in each of these environments, researchers need to prepare all the settings for each one, a task that is very time consuming since it entails integrating the game environment to their software and treating the game environment variables. So, this paper introduces URNAI, a new multi-game toolkit that enables researchers to easily experiment with deep reinforcement learning algorithms in several game environments. To do this, URNAI implements layers that integrate existing reinforcement learning libraries and existing game environments, simplifying the setup and management of several reinforcement learning components, such as algorithms, state spaces, action spaces, reward functions, and so on. Moreover, URNAI provides a framework prepared for GPU supercomputing, which allows much faster experiment cycles. The first toolkit results are very promising.
URNAI:一个用于实验深度强化学习算法的多游戏工具包
在过去的十年中,一些游戏环境已经普及为实验强化学习算法的测试平台,这是一个研究领域,显示出基于人工智能的解决方案的巨大潜力。这些游戏环境从最简单的《CartPole》到最复杂的《星际争霸2》都有。然而,为了在每种环境中实验算法,研究人员需要为每种环境准备所有设置,这是一项非常耗时的任务,因为它需要将游戏环境整合到他们的软件中,并处理游戏环境变量。因此,本文介绍了URNAI,这是一个新的多游戏工具包,使研究人员能够轻松地在多个游戏环境中实验深度强化学习算法。为了做到这一点,URNAI实现了集成现有强化学习库和现有游戏环境的层,简化了几个强化学习组件的设置和管理,如算法、状态空间、动作空间、奖励函数等。此外,URNAI提供了一个为GPU超级计算准备的框架,它允许更快的实验周期。第一个工具包的结果非常有希望。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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