{"title":"Conceptualization of Game Based Approaches for Learning and Training on Cyber Security","authors":"Menelaos N. Katsantonis, P. Fouliras, I. Mavridis","doi":"10.1145/3139367.3139415","DOIUrl":null,"url":null,"abstract":"Utilizing game based approaches for learning and training on cyber security is a way to foster innovative methods and effectively train learners in highly-motivating settings. In this work, we investigate related works on such approaches. Our study reveals only a limited set of works focusing on diverse target groups and methodologies and a lack of conceptual analysis and design standards. To this end, we analyse the structure of cyber security learning and training approaches that utilize gamification and game based learning notions; we decompose these approaches into their respective elements; we define their relations; and we construct a concept map of pedagogical and technological elements of game based learning and training approaches on cyber security.","PeriodicalId":436862,"journal":{"name":"Proceedings of the 21st Pan-Hellenic Conference on Informatics","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"11","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 21st Pan-Hellenic Conference on Informatics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3139367.3139415","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 11
Abstract
Utilizing game based approaches for learning and training on cyber security is a way to foster innovative methods and effectively train learners in highly-motivating settings. In this work, we investigate related works on such approaches. Our study reveals only a limited set of works focusing on diverse target groups and methodologies and a lack of conceptual analysis and design standards. To this end, we analyse the structure of cyber security learning and training approaches that utilize gamification and game based learning notions; we decompose these approaches into their respective elements; we define their relations; and we construct a concept map of pedagogical and technological elements of game based learning and training approaches on cyber security.