Merging deformable and rigid body mechanics simulation

J. Jansson, J. Vergeest, G. Kuczogi, I. Horváth
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引用次数: 1

Abstract

Presents an interface between a deformable body mechanics model and a rigid body mechanics model. What is novel with our approach is that the physical representation in both the models is the same, which ensures behavioral correctness and allows great flexibility. We use a mass-spring representation extended with the concept of volume, and thus contact and collision. All physical interaction occurs between the mass elements only, and thus there is no need for explicit handling of rigid-deformable or rigid-rigid body interaction. This also means that bodies can be partially rigid and partially deformable. It is also possible to change whether part of a body should be rigid or not dynamically. We present a demonstration example, and also possible applications in conceptual design engineering, geometric modeling, as well as computer animation.
合并变形体和刚体力学模拟
给出了可变形体力学模型和刚体力学模型之间的接口。我们的方法的新颖之处在于两个模型中的物理表示是相同的,这确保了行为的正确性并允许很大的灵活性。我们使用一个质量-弹簧表示扩展了体积的概念,因此接触和碰撞。所有的物理相互作用只发生在质量单元之间,因此不需要明确处理刚体-可变形体或刚体-刚体相互作用。这也意味着物体可以是部分刚性和部分可变形的。也可以动态地改变物体的一部分是否应该是刚性的。我们提出了一个示范例子,以及在概念设计工程、几何建模和计算机动画中的可能应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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