{"title":"Systems for player reputation with NPC agents","authors":"J. A. Brown, Qiang Qu","doi":"10.1109/CIG.2015.7317670","DOIUrl":null,"url":null,"abstract":"This paper examines how current methods of reputation from applications such as social networks could be applied to single player games. This allows for a more realistic transfer of information between Non-Player Characters (NPCs) allowing them to act within the narrative with expected behaviors. Current information transfers are examined and demonstrate an omnipresent and instantaneous transmission of information between NPCs. Methods from social networks are surveyed and expected challenges based on the application area of games are examined, primarily the restrictions of narrative and time compression.","PeriodicalId":244862,"journal":{"name":"2015 IEEE Conference on Computational Intelligence and Games (CIG)","volume":"5 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-11-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 IEEE Conference on Computational Intelligence and Games (CIG)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CIG.2015.7317670","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
Abstract
This paper examines how current methods of reputation from applications such as social networks could be applied to single player games. This allows for a more realistic transfer of information between Non-Player Characters (NPCs) allowing them to act within the narrative with expected behaviors. Current information transfers are examined and demonstrate an omnipresent and instantaneous transmission of information between NPCs. Methods from social networks are surveyed and expected challenges based on the application area of games are examined, primarily the restrictions of narrative and time compression.