Systems for player reputation with NPC agents

J. A. Brown, Qiang Qu
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引用次数: 4

Abstract

This paper examines how current methods of reputation from applications such as social networks could be applied to single player games. This allows for a more realistic transfer of information between Non-Player Characters (NPCs) allowing them to act within the narrative with expected behaviors. Current information transfers are examined and demonstrate an omnipresent and instantaneous transmission of information between NPCs. Methods from social networks are surveyed and expected challenges based on the application area of games are examined, primarily the restrictions of narrative and time compression.
玩家与NPC代理人的声誉系统
本文探讨了如何将社交网络等应用程序的当前声誉方法应用于单人游戏。这允许在非玩家角色(npc)之间更真实地传递信息,允许他们按照预期的行为在叙述中行动。当前的信息传输被检查并展示了npc之间无所不在和即时的信息传输。本文调查了来自社交网络的方法,并分析了基于游戏应用领域的预期挑战,主要是叙述和时间压缩的限制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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