Exploring head tracked head mounted displays for first person robot teleoperation

Corey R. Pittman, J. Laviola
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引用次数: 42

Abstract

We explore the capabilities of head tracking combined with head mounted displays (HMD) as an input modality for robot navigation. We use a Parrot AR Drone to test five techniques which include metaphors for plane-like banking control, car-like turning control and virtual reality-inspired translation and rotation schemes which we compare with a more traditional game controller interface. We conducted a user study to observe the effectiveness of each of the interfaces we developed in navigating through a number of archways in an indoor course. We examine a number of qualitative and quantitative metrics to determine performance and preference among each metaphor. Our results show an appreciation for head rotation based controls over other head gesture techniques, with the classic controller being preferred overall. We discuss possible shortcomings with head tracked HMDs as a primary input method as well as propose improved metaphors that alleviate some of these drawbacks.
探索头部履带式头戴式显示器用于第一人称机器人远程操作
我们探索头部跟踪与头戴式显示器(HMD)相结合的能力,作为机器人导航的输入方式。我们使用Parrot AR无人机测试了五种技术,其中包括类似飞机的银行控制,类似汽车的转弯控制和虚拟现实启发的翻译和旋转方案,我们将其与更传统的游戏控制器界面进行比较。我们进行了一项用户研究,以观察我们在室内课程中通过许多拱门导航时开发的每个界面的有效性。我们研究了一些定性和定量指标,以确定每个隐喻的表现和偏好。我们的研究结果显示,与其他头部手势技术相比,人们更喜欢基于头部旋转的控制,而经典控制器总体上更受欢迎。我们讨论了头戴式头显作为主要输入法可能存在的缺点,并提出了改进的隐喻来减轻这些缺点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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