{"title":"Human Behavior Recognition using Body Sensors based on WBSNs","authors":"Tanisha Dey Roy, Jaiteg Singh","doi":"10.1109/Indo-TaiwanICAN48429.2020.9181345","DOIUrl":null,"url":null,"abstract":"This paper presents data set of three commercial physiological sensors i.e. Electrocardiogram (ECG), Galvanic Skin Response (GSR), and Pulse sensor. The paper focuses on experiment to recognize human behavior using these body sensors. An experiment was done with participation of 12 users to observe human behavior i.e. Happy and Neutral mood. Users were asked to watch advertisement video based on comedy and actionscenes. During the implementation some variations were observed in the data-set while users were watching the videos. The results have been discussed at the end of the paper based on the data-set of 12 participants.","PeriodicalId":171125,"journal":{"name":"2020 Indo – Taiwan 2nd International Conference on Computing, Analytics and Networks (Indo-Taiwan ICAN)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 Indo – Taiwan 2nd International Conference on Computing, Analytics and Networks (Indo-Taiwan ICAN)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/Indo-TaiwanICAN48429.2020.9181345","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This paper presents data set of three commercial physiological sensors i.e. Electrocardiogram (ECG), Galvanic Skin Response (GSR), and Pulse sensor. The paper focuses on experiment to recognize human behavior using these body sensors. An experiment was done with participation of 12 users to observe human behavior i.e. Happy and Neutral mood. Users were asked to watch advertisement video based on comedy and actionscenes. During the implementation some variations were observed in the data-set while users were watching the videos. The results have been discussed at the end of the paper based on the data-set of 12 participants.