How AI can change the way we play games

Kenneth O. Stanley
{"title":"How AI can change the way we play games","authors":"Kenneth O. Stanley","doi":"10.1145/2212908.2212956","DOIUrl":null,"url":null,"abstract":"While artificial intelligence (AI) in games is often associated with enhancing the behavior of non-player characters, at its cutting edge AI offers the potential for entirely new kinds of gaming experiences. In this talk I will focus on this frontier of AI in games through three examples of games from my research that are not only enhanced by AI, but would not even be possible without the unique AI techniques behind them. In these experimental games, called NERO, Galactic Arms Race, and Petalz, players become teachers, AI creates its own content, and unique creations are explicitly bred and traded by the players themselves. The discussion will focus on the inspiration for the technologies behind these games (including some related applications) and the long-term implications of unique and creative AI algorithms for gaming.","PeriodicalId":430420,"journal":{"name":"ACM International Conference on Computing Frontiers","volume":"25 4 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-05-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM International Conference on Computing Frontiers","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2212908.2212956","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

While artificial intelligence (AI) in games is often associated with enhancing the behavior of non-player characters, at its cutting edge AI offers the potential for entirely new kinds of gaming experiences. In this talk I will focus on this frontier of AI in games through three examples of games from my research that are not only enhanced by AI, but would not even be possible without the unique AI techniques behind them. In these experimental games, called NERO, Galactic Arms Race, and Petalz, players become teachers, AI creates its own content, and unique creations are explicitly bred and traded by the players themselves. The discussion will focus on the inspiration for the technologies behind these games (including some related applications) and the long-term implications of unique and creative AI algorithms for gaming.
AI将如何改变我们玩游戏的方式
虽然游戏中的人工智能(AI)通常与增强非玩家角色的行为有关,但其尖端AI提供了全新游戏体验的潜力。在这次演讲中,我将通过我的研究中的三个游戏例子来关注AI在游戏中的前沿,这些游戏不仅通过AI得到增强,而且如果没有独特的AI技术,它们甚至不可能实现。在这些名为《NERO》、《Galactic Arms Race》和《Petalz》的实验性游戏中,玩家成为老师,AI创造自己的内容,独特的创造是由玩家自己培育和交易的。讨论将集中在这些游戏背后的技术(包括一些相关应用)的灵感,以及独特和创造性的AI算法对游戏的长期影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信