Dynamic range reduction of audio signals using multiple allpass filters on a GPU accelerator

J. A. Belloch, Julian Parker, L. Savioja, Alberto González, V. Välimäki
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引用次数: 4

Abstract

Maximising loudness of audio signals by restricting their dynamic range has become an important issue in audio signal processing. Previous works indicate that an allpass filter chain can reduce the peak amplitude of an audio signal, without introducing the distortion associated with traditional non-linear techniques. Because of large search space and the consequential demand of the computational needs, the previous work selected randomly the delay-line lengths and fixed the filter coefficient values. In this work, we run on a GPU accelerator multiple allpass filter chains in parallel that cover all relevant delay-line lengths and perform a wide search on possible coefficient values in order to get closer to the optimal choice. Our most exhaustive method, which tests about 29 million parameter combinations, reduced the amplitude of test signals by 23% to 31%, whereas the previous work could only achieve a reduction of 23% at best.
在GPU加速器上使用多个全通滤波器的音频信号的动态范围减少
通过限制音频信号的动态范围来实现音频信号响度的最大化已经成为音频信号处理中的一个重要问题。先前的研究表明,全通滤波器链可以降低音频信号的峰值幅度,而不会引入与传统非线性技术相关的失真。由于搜索空间大,计算量大,以往的工作随机选择延迟线长度,固定滤波系数值。在这项工作中,我们在GPU加速器上并行运行多个全通滤波器链,覆盖所有相关的延迟线长度,并对可能的系数值进行广泛搜索,以便更接近最佳选择。我们最详尽的方法测试了大约2900万个参数组合,将测试信号的幅度降低了23%到31%,而之前的工作最多只能降低23%。
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