Efektivitas Edukasi Permainan Ular Tangga terhadap Peningkatan Pengetahuan dan Tindakan Memakai Masker dan Mencuci Tangan pada Anak selama Pandemi Covid-19

Apriliana Afghani, Ennimay, Eka Wisanti
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Abstract

Education to prevent the spread of Corona Virus Deases 19 in children is urgently needed. Efforts to increase children's knowledge and action in preventing COVID-19 can use media that are interesting and fun like snake and leadder game.  This study aimed to determine the effectiveness of education using snake and ladder media on the knowledge and action of wearing masks and washing hands in children during the COVID-19 pandemic.  The research design was pre-experimental with the type of One-group pretest-posttest design. Total 38 children recruited by simple random sampling technique partisipated. The research instrument used a questionnaire sheet. Data analysis included univariate and bivariate analysis with paired t test  Results showed that there were differences in the average knowledge and action of respondents before the study was carried out, which increased after education using snakes and ladders media was p value 0.001.  It concluded that education using media snake ladder game improved respondent knowledge and behavior. The study finding suggested that every person who want to educate children can use the snake and ladder game as a medium to iinprove their knowledge and behavior.
蛇梯游戏的教育对儿童在Covid-19大流行期间戴口罩和洗手的知识和行为的提高的影响
迫切需要开展教育,以防止19型冠状病毒病在儿童中传播。提高儿童预防COVID-19知识和行动的努力可以使用有趣和有趣的媒体,如蛇和领导者游戏。本研究旨在确定在COVID-19大流行期间,使用蛇和梯子媒体对儿童戴口罩和洗手的知识和行动进行教育的有效性。本研究采用预实验设计,采用单组前测后测设计。采用简单随机抽样方法,共招募38名儿童参与。研究工具使用问卷调查表。数据分析包括单因素分析和双因素分析,配对t检验结果显示,调查对象的平均知识和行动在研究前存在差异,在使用蛇梯媒体进行教育后,p值为0.001。结论是,利用媒体的蛇梯游戏教育提高了被调查者的知识和行为。研究结果表明,每个想要教育孩子的人都可以把蛇梯游戏作为一种媒介来提高他们的知识和行为。
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