Parallel Linear Octree Meshing with Immersed Surfaces

J. Camata, A. Coutinho
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引用次数: 8

Abstract

A parallel octree-based mesh generation method is proposed to create reasonable-quality, geometry-adapted unstructured hexahedral meshes automatically from triangulated surface models. We present algorithms for the construction, 2:1 balancing and meshing large linear octrees on distributed memory machines. Our scheme uses efficient computer graphics algorithms for surface detection, allowing us to represent complex geometries. Is granular analysis is performed on a variety of input surfaces and demonstrates good scalability. Our implementation is able to execute the 2:1 balancing operations over 4.0e08 octants on 128 cores in less than 10 seconds per 2e05 octants/core.
浸入曲面的平行线性八叉树网格划分
提出了一种基于并行八叉树的网格生成方法,从三角曲面模型自动生成质量合理、几何自适应的非结构化六面体网格。我们提出了在分布式存储机器上构建、2:1平衡和网格化大型线性八叉树的算法。我们的方案使用高效的计算机图形算法进行表面检测,使我们能够表示复杂的几何形状。它的粒度分析可以在各种输入表面上执行,并显示出良好的可扩展性。我们的实现能够在128个核心上以每2e05个八分位数的速度在不到10秒的时间内,在4.00e08个八分位数上执行2:1的平衡操作。
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