Detection thresholds for label motion in visually cluttered displays

Stephen D. O'Connell, Magnus Axholt, M. Cooper, S. Ellis
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引用次数: 1

Abstract

While label placement algorithms are generally successful in managing visual clutter by preventing label overlap, they can also cause significant label movement in dynamic displays. This study investigates motion detection thresholds for various types of label movement in realistic and complex virtual environments, which can be helpful for designing less salient and disturbing algorithms. Our results show that label movement in stereoscopic depth is shown to be less noticeable than similar lateral monoscopic movement, inherent to 2D label placement algorithms. Furthermore, label movement can be introduced more readily into the visual periphery (over 15° eccentricity) because of reduced sensitivity in this region. Moreover, under the realistic viewing conditions that we used, motion of isolated labels is more easily detected than that of overlapping labels. This perhaps counterintuitive finding may be explained by visual masking due to the visual clutter arising from the label overlap. The quantitative description of the findings presented in this paper should be useful not only for label placement applications, but also for any cluttered AR or VR application in which designers wish to control the users' visual attention, either making text labels more or less noticeable as needed.
在视觉混乱的显示中标签运动的检测阈值
虽然标签放置算法通常通过防止标签重叠成功地管理视觉混乱,但它们也可能导致动态显示中的显著标签移动。本研究探讨了现实和复杂虚拟环境中各种类型标签运动的运动检测阈值,有助于设计不那么突出和干扰的算法。我们的研究结果表明,与2D标签放置算法固有的横向单视角移动相比,标签在立体深度中的移动不那么明显。此外,由于该区域的灵敏度降低,标签运动可以更容易地引入视觉外围(超过15°偏心)。此外,在我们使用的逼真观看条件下,孤立标签的运动比重叠标签的运动更容易被检测到。这个可能违反直觉的发现可以用由于标签重叠引起的视觉混乱而产生的视觉屏蔽来解释。本文中提出的研究结果的定量描述不仅对标签放置应用程序有用,而且对任何杂乱的AR或VR应用程序也有用,在这些应用程序中,设计师希望控制用户的视觉注意力,根据需要使文本标签更明显或更不明显。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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