Design of Single-DOF Immersive Upper Limb Rehabilitation System via Kinematic Mapping and Virtual Reality

Zhao Ping, Gu Haiwei, Yating Zhang, Yuwen Chen, Deng Xueting, Haodong Chen
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Abstract

Mechanical devices such as robots are widely adopted for limb rehabilitation. Due to the variety of human body parameters, the rehabilitation motion for different patients usually has its individual pattern, thus we adopt clustering-based machine learning technique to find a limited number of motion patterns for upper-limb rehabilitation, so that they could represent the large amount of those from people who have various body parameters. Using the regression motion of the clustering result as the task motion, in this paper we seek to apply kinematic-mapping-based motion synthesis framework to design a one-DOF mechanism such that it could lead the patients’ upper limb through the task motion. Also,considering rehab training generally involves a large amount of repetition in daily basis, this paper has developed an immersive rehab system with Unity3D based on Virtual Reality (VR). A patient user interface as well as an administrator user interface are presented, and a two-mode rehabilitation strategy is proposed. The construction of the integrated system and a prototype of the upper limb rehab device are also shown in the end of this paper.
基于运动映射和虚拟现实的单自由度沉浸式上肢康复系统设计
机器人等机械设备被广泛应用于肢体康复。由于人体参数的多样性,不同患者的康复运动通常有其个体模式,因此我们采用基于聚类的机器学习技术,寻找有限数量的上肢康复运动模式,使其能够代表大量具有不同身体参数的人的运动模式。利用聚类结果的回归运动作为任务运动,本文寻求应用基于运动学映射的运动综合框架设计一种单自由度机构,使其能够引导患者上肢完成任务运动。同时,考虑到日常康复训练通常涉及大量的重复,本文基于虚拟现实(VR)技术,利用Unity3D开发了一个沉浸式康复系统。提出了患者用户界面和管理员用户界面,并提出了一种双模式康复策略。最后给出了整体系统的构建和上肢康复装置的样机。
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