Design and Implementation of a Computer Vision System for an Autonomous Chess-Playing Robot

G. Larregay, F. Pinna, L. Avila, Daniel Moran
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引用次数: 4

Abstract

This work describes a mechatronic system composed by a robot arm that can play chess autonomously. The system is based on an industrial-grade robot manipulator, a computer vision system, and an open source chess engine. Classification algorithms were implemented in order to detect whether a given chessboard square is occupied, and in that case, if the piece is black or white. Such algorithms were compared in terms of their complexity of implementation, execution time and accuracy of predictions. To achieve an uniform illumination of the chessboard, a theoretical model of an LED illuminance curve was used to find the best orientation for each diode using a genetic algorithm. Both the support base for the LEDs and the chess pieces were made using a 3D printer. This implementation demonstrates the capabilities of the proposed vision-based system, whose complexity can be increased in the future for a number of applications.
自主下棋机器人计算机视觉系统的设计与实现
本文描述了一种由机械臂组成的能够自主下棋的机电一体化系统。该系统基于工业级机器人操纵器、计算机视觉系统和开源象棋引擎。实现分类算法是为了检测给定的棋盘方块是否被占用,以及在这种情况下,该棋子是黑的还是白的。从实现的复杂性、执行时间和预测的准确性等方面对这些算法进行了比较。为了实现棋盘的均匀照明,利用LED照度曲线的理论模型,利用遗传算法找到每个二极管的最佳方向。led的支撑底座和棋子都是用3D打印机制作的。此实现演示了所建议的基于视觉的系统的功能,其复杂性可以在未来的许多应用程序中增加。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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