An efficient solution method for multibody systems with loops using multiple processors

T. Ghosh, L. Nguyen, L. Quiocho
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Abstract

This paper describes a multibody dynamics algorithm formulated for parallel implementation on multiprocessor computing platforms using the divide-and-conquer approach. The system of interest is a general topology of rigid and elastic articulated bodies with or without loops. The algorithm divides the multibody system into a number of smaller sets of bodies in chain or tree structures, called “branches” at convenient joints called “connection points”, and uses an Order-N (O (N)) approach to formulate the dynamics of each branch in terms of the unknown spatial connection forces. The equations of motion for the branches, leaving the connection forces as unknowns, are implemented in separate processors in parallel for computational efficiency, and the equations for all the unknown connection forces are synthesized and solved in one or several processors. The performances of two implementations of this divide-and-conquer algorithm in multiple processors are compared with an existing method implemented on a single processor.
多处理机环多体系统的一种有效求解方法
本文描述了一种采用分治法在多处理器计算平台上并行实现的多体动力学算法。感兴趣的系统是有或没有环的刚性和弹性铰接体的一般拓扑结构。该算法将多体系统分成若干个更小的链状或树形结构的体集,在方便的连接点处称为“连接点”,称为“分支”,并使用Order-N (O (N))方法根据未知的空间连接力来制定每个分支的动力学。为了提高计算效率,分支的运动方程在单独的处理器上并行实现,而连接力为未知,所有未知连接力的方程在一个或多个处理器上合成和求解。将该分治算法在多处理器上的两种实现与单处理器上实现的现有方法的性能进行了比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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