GPU Cloth Simulation Pipeline in Lightchaser Animation Studio

Haowei Han, Meng Sun, Siyu Zhang, Dongying Liu, Tiantian Liu
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Abstract

We present the simulation pipeline of character effects in Lightchaser Animation Studio and how we utilize GPU resources to accelerate clothing simulations. Many characters from ancient Chinese tales in our films are in complex costumes.(Figure 1) Such costumes contain five to six layers of fabrics, where several hundred thousand triangles are used to show the delicate folds of different cloth materials. At the same time, there are more than 600 similar shots bringing more than 1000 cloth simulation tasks in a film project. Therefore, the efficiency and accuracy of our cloth simulator is the key to the CFX production pipeline.
在Lightchaser动画工作室GPU布料模拟管道
我们介绍了在Lightchaser Animation Studio中角色效果的模拟管道,以及我们如何利用GPU资源来加速服装模拟。在我们的电影中,许多中国古代故事中的人物都穿着复杂的服装。(图1)这种服装有五到六层面料,其中使用了数十万个三角形来展示不同布料的精致褶皱。同时,在一个电影项目中,有600多个类似的镜头带来1000多个布料模拟任务。因此,我们的布料模拟器的效率和精度是CFX生产流水线的关键。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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