Leveraging the engagement of games to change energy behavior

Byron Reeves, James J. Cummings, James K. Scarborough, J. Flora, D. Anderson
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引用次数: 56

Abstract

In this paper we present an ongoing research project that seeks to improve home energy behavior by connecting it to gameplay within an online multiplayer game. The project examines how the engagement mechanisms common in popular games may be leveraged to promote desired real-world energy behaviors among players. By inputting real world home energy data into a compelling social game, such information may be transformed into a more palatable and relevant form of feedback. Further, by tying energy-friendly real-world behaviors to in-game rewards, users may be incentivized to complete them. A completed game prototype, Power House, is described, and will be available for play during the conference.
利用游戏的参与来改变能源行为
在本文中,我们提出了一个正在进行的研究项目,旨在通过将其与在线多人游戏中的游戏玩法联系起来来改善家庭能源行为。该项目研究了如何利用流行游戏中常见的粘性机制来促进玩家在现实世界中期望的能量行为。通过将现实世界的家庭能源数据输入到一款引人注目的社交游戏中,这些信息可能会转化为一种更令人满意和相关的反馈形式。此外,通过将现实世界中的节能行为与游戏奖励结合起来,用户可能会被激励去完成这些行为。一个完整的游戏原型,Power House,将在会议期间提供。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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