A GPU-accelerated software eye tracking system

J. Mulligan
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引用次数: 12

Abstract

Current microcomputers are powerful enough to implement a realtime eye tracking system, but the computational throughput still limits the types of algorithms that can be implemented in real time. Many of the image processing algorithms that are typically used in eye tracking applications can be significantly accelerated when the processing is delegated to a graphics processing unit (GPU). This paper describes a real-time gaze tracking system developed using the CUDA programming environment distributed by nVidia. The current implementation of the system is capable of processing a 640 by 480 image in less than 4 milliseconds, and achieves an average accuracy close to 0.5 degrees of visual angle.
一个gpu加速软件眼动追踪系统
目前的微型计算机已经足够强大,可以实现实时眼动追踪系统,但计算吞吐量仍然限制了可以实时实现的算法类型。当将处理委托给图形处理单元(GPU)时,许多通常用于眼动追踪应用程序的图像处理算法可以显着加速。本文介绍了一种利用nVidia提供的CUDA编程环境开发的实时注视跟踪系统。目前该系统的实现能够在不到4毫秒的时间内处理640 × 480的图像,并实现接近0.5度视角的平均精度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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