{"title":"Envisioning a cosmopolitan age for gaming. A case study of a speculative future for the Israeli games industry","authors":"Vered Pnueli, Renard Gluzman","doi":"10.1145/3555858.3555885","DOIUrl":null,"url":null,"abstract":"This paper suggests a speculative scenario for the Israeli games industry. In this scenario we live in a cosmopolitan age whereby digital games produced in the peripheral countries will attain global acknowledgement by incorporating local attributes first. We propose cosmopolitanism as a strategy for imagining alternative futures for emergent game endeavors around the globe. Cosmopolitanism can be considered as a global identity that transcends cultures and countries and brings together cultural elements from different parts of the world. It is a perspective that emphasizes the search for more inclusive forms of social relations between “global citizens” and a global outlook and openness to difference. By way of example, we chose several nationally acclaimed Israeli games as a case study. This paper will explore an alternative future for these games. By doing so, we hope to open such dialogue and call developers around the globe to adopt a cosmopolitan way of making games.","PeriodicalId":290159,"journal":{"name":"Proceedings of the 17th International Conference on the Foundations of Digital Games","volume":"62 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-09-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 17th International Conference on the Foundations of Digital Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3555858.3555885","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This paper suggests a speculative scenario for the Israeli games industry. In this scenario we live in a cosmopolitan age whereby digital games produced in the peripheral countries will attain global acknowledgement by incorporating local attributes first. We propose cosmopolitanism as a strategy for imagining alternative futures for emergent game endeavors around the globe. Cosmopolitanism can be considered as a global identity that transcends cultures and countries and brings together cultural elements from different parts of the world. It is a perspective that emphasizes the search for more inclusive forms of social relations between “global citizens” and a global outlook and openness to difference. By way of example, we chose several nationally acclaimed Israeli games as a case study. This paper will explore an alternative future for these games. By doing so, we hope to open such dialogue and call developers around the globe to adopt a cosmopolitan way of making games.