D. Wittmann, Hannah Friederike Fischer, T. Martins, Gesche Joost
{"title":"TheraTrousers: Reactive wearable for playful therapeutic self-empowerment: Wearable for Therapeutic Exercising","authors":"D. Wittmann, Hannah Friederike Fischer, T. Martins, Gesche Joost","doi":"10.1145/3460421.3478840","DOIUrl":null,"url":null,"abstract":"This paper introduces a smart garment for motivating children and teens to perform gait therapy exercises, while enabling them to do so at home, outdoors or otherwise outside a practitioner's facilities. Taking the shape of a pair of trousers that look and behave like sci-fi attire, the wearable connects with a similarly themed game that turns physiotherapy sessions into exciting explorations in a light-hearted science-fiction scenario. The garment includes embedded sensors and actuators, connected via embroidered conductive yarn tracks, and its overall construction was achieved using standardized industry techniques and machinery, aimed at large-scale automated production. While measuring the user's activity to detect the performance of specific movements, the wearable also reacts to these, as well as other gameplay events, as a form of feedback and positive reinforcement. The overall aim was both to increase enjoyment during and compliance to therapy routines, and to foster autonomy, self-empowerment and a positive outlook for user.","PeriodicalId":395295,"journal":{"name":"Proceedings of the 2021 ACM International Symposium on Wearable Computers","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-09-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2021 ACM International Symposium on Wearable Computers","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3460421.3478840","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
This paper introduces a smart garment for motivating children and teens to perform gait therapy exercises, while enabling them to do so at home, outdoors or otherwise outside a practitioner's facilities. Taking the shape of a pair of trousers that look and behave like sci-fi attire, the wearable connects with a similarly themed game that turns physiotherapy sessions into exciting explorations in a light-hearted science-fiction scenario. The garment includes embedded sensors and actuators, connected via embroidered conductive yarn tracks, and its overall construction was achieved using standardized industry techniques and machinery, aimed at large-scale automated production. While measuring the user's activity to detect the performance of specific movements, the wearable also reacts to these, as well as other gameplay events, as a form of feedback and positive reinforcement. The overall aim was both to increase enjoyment during and compliance to therapy routines, and to foster autonomy, self-empowerment and a positive outlook for user.